The first time I saw smooth shading it was called “phong” shading, and it was used on the video game “Tie Fighter”. And I thought it looked terrible back then. But people were excited about it. And it’s been with us ever since. Of course if your base mesh is already smooth enough, this can be the kick that takes it over the edge to looking truly round. But if you trying to to hide that you’ve got Quake 1 level geometry, then I’m afraid a little smooth shading isn’t fooling anyone.
Blender QnA. The idea is that instead of trying to fit this into a lesson in the tutorial series, this will just be a single video answering a specific topic that I see a need for. I don’t know why I need to come up with these ridiculous little categories for things? I don’t know. But it’s what justifies me being able to make the videos.
This video might have been made a little hasty. My sign off was not as good as I would have liked it. Gotta work on that. Maybe I need a cheat sheet.