How to Export from Blender for 3D Printing

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While this weeks video is stuck crawling out of the editing pit, I decided to do one of my quick turn around 3D print tutorial videos, this time about a subject that I’m kinda surprised I didn’t already cover. Maybe I thought how to export from Blender was too simple a thing to make a whole video about, not that I can’t fill the time, but that’s why I also decided to include how to fix 3D print files with 3D Builder or cloud.netfabb.com.

When I say that the Spoctopus was made by one of my students, I mean one of the students of a Blender course I made for an online school at MyTechHigh. Teaching a virtual online homeschool class is defiantly different than teaching in a traditional classroom setting. I’ve had a number of young people tell me they’re taking my class, and I’m reminded that I have no idea what they’re learning right now. They’re just following along with some videos I made almost a year ago. To them, I’m a friend they get to hang out with regularly. But to me… well, I’m still very excited to hear that they like my course, but I don’t get that teacher/student interaction that I value, unless they ask a question or show me a really cool model they made, like the Spocktopus.

Online teaching also lacks the iterative process that classroom teaching enjoys, the ability to adjust what you’re teaching with each class. You’ve basically got once chance to get it right. Some people have said I should be charging for the absolute beginner’s guide to 3D printing series that this video is apart of. Maybe they’re right. But if I were, I’d have to be much more careful with the content. As it is, I can just throw together a video on a whim when another video is taking too long to finish, and call it good.

Still, I feel that teaching like this is the future. So for better or worse, we better get used to it.